![]() ![]() ![]() Especially in combination with PWAs etc there might be more advanced web versions of typical desktop apps.More like Vulkan will never be cross-platform, hence some kind of WebGPU low-level implementation will take over as a standard abstraction. But it will enable things that weren't possible/usable with WebGL. So maybe on some point Vulkan and WebGPU will replace OpenGL and WebGL, but unless there's a huge benefit of switching, that would probably make most sense for graphics heavy websites like Google Earth and maybe at some point Maps, but right now the drawbacks of bigger complexity will outweigh the benefits. So first you will want to wait for toolkits to enable generating the low level code, and even then debugging will be easier in the high level languages. Those APIs are much more low level, which means on one hand that they have less overhead, but also on the other hand they aren't as user/programmer friendly. ![]() Especially in combination with PWAs etc there might be more advanced web versions of typical desktop apps.Īt least not in the near future, as Vulkan and others won't be replacing OpenGL completely in the foreseeable future. Is this going to completely replace OpenGL ES for general rendering in Chromium, or is this just a successor to WebGL?At least not in the near future, as Vulkan and others won't be replacing OpenGL completely in the foreseeable future. ![]()
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